How long does ffxiii take




















The Menhirrim there help them destroy Dahaka and reach the tower's top, from where the l'Cie ride a capsule down to the slopes of Oerba. They find the village covered in a blanket of snow-like crystal dust and infested with Cie'th. At the end of a crumbling railway overpass, the l'Cie are shocked to find Serah waiting for them. Serah implores the l'Cie to become Ragnarok and destroy Orphan, but they refuse.

She abandons the disguise and assumes Barthandelus's human form. The fal'Cie explains the reason for Cocoon's creation: the fal'Cie, desiring to summon the Maker, need a sacrifice large enough to attract the Maker's attention, and the deaths of Cocoon's inhabitants would cause a large enough disturbance in " the great beyond " for it to happen.

The l'Cie engage Barthandelus in battle, determined to prevent this atrocity from being committed. After defeating him, Barthandelus gloats how Cocoon's citizens are fighting among themselves now that the resurrected Cid has become the new Primarch, angering the Cavalry for his assumed betrayal. He claims the Cavalry is mounting an attack to destroy Orphan, believing it would free Cocoon from fal'Cie rule, and the l'Cie have a choice: kill Orphan themselves or let Cocoon's people do it.

He leaves behind another airship and returns to Cocoon to oversee the final stages of his plan. The l'Cie find an ancient record telling the War of Transgression's aftermath: the reason Fang hadn't destroyed Cocoon was that the goddess Etro , a deity whose worship was once prominent on Gran Pulse, intervened and turned her and Vanille into crystal before they could. Oerba's people placed Vanille and Fang's crystals inside the Pulse Vestige to honor Anima, the fal'Cie they had served.

Barthandelus brought the Vestige into Cocoon so the two could finish the job when they awoke. The party decides to return to Cocoon and either save Orphan or die trying. They board the airship and use a portal in Pulse's atmosphere to return to Cocoon. The l'Cie and their Eidolons disrupt an ongoing race in Eden, causing mass panic among the spectators. Barthandelus uses transgates to warp Pulsian creatures and automata from both the surface of Gran Pulse and within the Fifth Ark into the city, causing mass hysteria.

The l'Cie fight their way through soldiers and monsters alike while the Cavalry infiltrates the Primarch's office. No longer under Barthandelus's thrall, Cid tells Rygdea the Cavalry's actions will lead Cocoon into ruin. Rygdea shoots Cid at his request, ending his torment, and leads the Cavalry to confront Orphan at Edenhall, the seat of the Sanctum's power. The citizens take shelter at Edenhall, where the l'Cie spot crystal shards floating in the air.

An illusion of Barthandelus explains the fragments are the souls of the departed and that their presence signals the appearance of the Door of Souls and the Maker's inevitable return. Barthandelus claims he has the l'Cie's "loved ones" captive. Yaag Rosch confronts the l'Cie again, but after being defeated for the second time, he orders his soldiers to end l'Cie operations and evacuate the city. Rosch detonates the Proudclad's wreckage, sacrificing himself to ensure nothing will follow the l'Cie into Orphan's Cradle , an alternate dimension serving as Cocoon's command center.

Inside Orphan's Cradle, the l'Cie discover the remainder of the Calvary soldiers converted into Cie'th. Barthandelus destroys Serah's and Dajh's crystallized forms and commands the l'Cie to fulfill their destiny by killing Orphan, thereby cutting the power fueling Cocoon's functions and causing it to crash upon the lowerworld's surface. The l'Cie see through Barthandelus's illusions, and Barthandelus engages them in battle only to be defeated and sent sinking into a pool of liquid.

Menrva, Dysley's familiar, dives into the pool, allowing Barthandelus to rise as the protective shell surrounding the dormant Orphan. The l'Cie fight Orphan's first form that's now merged with Barthandelus but fail to destroy him.

Orphan, growing frustrated, reveals why fal'Cie make l'Cie: the Maker created each fal'Cie for a defined purpose with finite power to accomplish the task, but humans have infinite potential to be anything they want through sheer willpower and determination.

Thus fal'Cie make l'Cie to partake in humankind's inherent power. Orphan tortures Vanille to force Fang to transform into Ragnarok. Seeing no way out of their situation, Fang submits. When the others try to stop her, she overpowers them, causing everyone except her and Vanille to turn into Cie'th. Her companions' shambling remnants attack Fang, triggering her transformation into an incomplete Ragnarok. Fang's Ragnarok is unable to destroy Orphan; only the outer shield dissipates before Fang reverts.

Orphan revives Fang and tortures her to force her to transform again while a helpless Vanille watches her friend suffer. Meanwhile, Lightning, Snow, Sazh, and Hope relive the memories of their journey and find the strength of will to revert, though they believe their Cie'th forms were another fal'Cie illusion.

As Vanille prepares to stand against Orphan, the others fire magic spells and save Fang from the fal'Cie, who sinks into the pool. After giving themselves the Focus of saving Cocoon rather than destroying it, the party's l'Cie brands turn white.

Orphan's newly born form rises from the pool, revealing it shares Barthandelus's desire to summon the Maker, even if it means its death. Movies TV Comics. Star Wars Marvel. Lightning Returns: Final Fantasy 13 is 'about 50 hours' long New, 9 comments. Reddit Pocket Flipboard Email. The first release is plagued with weird bugs, causing certain vital gameplay mechanics to function abnormally.

The optimal version is the 20th anniversary edition released for the PSP. Its sprite art is gorgeous, and doesn't look jarringly cartoonish like the updates done to some of the later 2D Final Fantasy games.

Often one of the two most celebrated 2D entries, Final Fantasy IV comes in as the second shortest entry. While not the first one to have a more complicated narrative, it is often seen as the first one that did it right. Because of its strong story, the gameplay is relatively straightforward, and it is always easy to know where the next objective lies.

Unless one is stuck at a combat encounter, the game should be a breeze to whisk through in less than a day's worth of a gameplay. Final Fantasy IV is also followed up by a sequel , though it is less celebrated than the other sequels from the series. Final Fantasy IV: Interlude only comes in at about 2. However, the full sequel clocks in at about The second game in the series is often remembered as one of the worst.

It pushed things forward with a more nuanced story, but the gameplay veered far from what fans are now accustomed to. The idea of characters leveling up as abilities were used led to the stats easily being broken by players attacking their own party members.

Still, it's not horrid or unplayable by any stretch of the word. People looking to play through all of the games won't find this one a slog.

Plus, it's still on the relatively short side of things. This bodes well as it's probably the worst of the three games in terms of both gameplay mechanics and story. Fans of the original game will still have some fun with it, but everyone else might be better off watching the cutscenes on YouTube and skipping ahead to Lightning Returns instead.

A single playthrough typically takes just over 27 hours, while completing all of the game's tasks will require a little over 72 hours of playtime. Thanks in large to the omission of Lightning and the need to play as Serah though, this can feel like a lot of work for very little payoff. The Chocobo racing is a lot of fun, but everything else just feels like busywork. The most recent numbered entry was somewhat polarizing for fans. It looked undeniably gorgeous, but it was too easy and the battle system was not engaging enough, despite the fights themselves being marvelous spectacles.

Its length also wildly varies because of its structure. The first several chapters are brimming with side quests. One can spend dozens of hours doing favors for town folk, greatly inflating the playtime. Learn more. Asked 7 years, 7 months ago. Active 7 years, 7 months ago. Viewed 13k times. Improve this question. This question appears to be off-topic because it is about how long it takes to complete a game, which depends on far too many factors for us to authoritatively answer. Site policy disagrees.

If you wish, you may make your argument there for why completion time questions should be allowed. I have received a satisfactory answer, therefore the question seems answerable and it is not a question described by the policy.

I would therefore kindly ask to open the question. The difference between "how long does it take to beat game X" and "how long does it take to beat the rest of game X given that I spent Y hours playing it" is 1 subtraction operation, that hardly changes any of the problems associated with completion time questions. Also, we don't vote to close or reopen based on answers, but on the question itself. Finally, the answer is hardly good - it is a mixture of "it's impossible to say how long it will take for you" and "here's how long it took me", which is a poll answer, and the reason we don't allow these questions in the first place.



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